Projectile Motion Calculator: Calculate Projectile Range, Height, and Flight Time
Compute range, max height, and flight time for a launched projectile
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Ideal trajectory, no air drag
Launched at 30m/s at 45degrees°: range ٩١٫٧٤, peak ٢٢٫٩٤, flight time ٤٫٣٢.
Projectile motion describes the path of an object launched at an angle, influenced only by gravity. Key formulas are: Range R = v₀² sin(2θ) / g, Maximum Height H = v₀² sin²(θ) / (2g), and Time of Flight T = 2v₀ sin(θ) / g. For level ground, maximum range occurs at a 45° launch angle.
This calculator determines the range, maximum height, and total flight time for any projectile launched from ground level. Enter the initial speed and launch angle. It applies classical kinematics formulas, accounting for gravitational acceleration (which can be customized for Earth, Moon, or Mars scenarios). While it simplifies by ignoring air resistance and assuming a level launch/landing, it provides robust estimates for understanding fundamental projectile motion. Ideal for students, educators, or anyone exploring basic physics principles and how initial conditions influence trajectory.
What is a projectile motion?
Unlock the physics of motion with this comprehensive projectile motion calculator. Easily compute the range, maximum height, and total time of flight for any object launched at an angle, given its initial velocity and launch angle. Our tool employs classical kinematics formulas, tracing back to Galileo's foundational work on parabolic paths. While it simplifies by ignoring air resistance and assuming a level launch/landing, it provides robust estimates for many real-world scenarios. A unique feature is the configurable gravitational acceleration, allowing you to simulate trajectories on Earth, the Moon, Mars, or even Jupiter. All results are presented in standard SI units, rounded to two decimal places, offering precise insights into how initial conditions and gravity shape a projectile's journey.
The formula
- v₀ — initial launch speed (m/s)
- θ — launch angle above horizontal (radians or degrees)
- g — gravitational acceleration (9.81 m/s² on Earth)
Source: Classical kinematics of projectile motion (Galileo, Two New Sciences, 1638).
Worked examples
1Maximum range at 45°
v₀ = 30 m/s, θ = 45°, g = 9.81. Range = 30² × sin(90°) / 9.81 = 900 / 9.81 ≈ 91.74 m. Max height = 900 × sin²(45°) / (2 × 9.81) = 900 × 0.5 / 19.62 ≈ 22.94 m. Flight time = 2 × 30 × sin(45°) / 9.81 ≈ 4.33 s.
2Lower angle, same speed
Same launch speed but at 30°. Range = 30² × sin(60°) / 9.81 ≈ 79.4 m — about 13% less than at 45°. Max height drops to 11.5 m (half of the 45° case) and flight time to 3.06 s. Lower trajectory, shorter time aloft.
3Lunar projectile (g = 1.62)
Same launch on the Moon. With g = 1.62 m/s² (about 1/6 of Earth's), range scales by 9.81/1.62 ≈ 6×, giving 555 m. Max height also scales 6× to ~138 m. This is why the Apollo astronauts could throw objects long distances by Earth standards.
How to use this calculator
- Initial velocity — Launch speed in m/s. 30 m/s ≈ 67 mph — a hard pitched baseball is around 40 m/s.
- Launch angle — Angle above horizontal. 45° gives maximum range when launched and landing at the same height.
- Gravitational acceleration — Earth surface = 9.81 m/s². Moon = 1.62. Mars = 3.71.
- Read the result. Use the worked examples below to sanity-check against a known scenario.
Range at different angles (v₀ = 30 m/s, g = 9.81)
| Angle | Range (m) | Max height (m) | Flight time (s) |
|---|---|---|---|
| 15° | 45.9 | 3.07 | 1.58 |
| 30° | 79.4 | 11.47 | 3.06 |
| 45° | 91.7 | 22.94 | 4.33 |
| 60° | 79.4 | 34.40 | 5.30 |
| 75° | 45.9 | 42.78 | 5.91 |
Range is symmetric around 45°; height grows monotonically with angle.
Frequently asked questions
What angle gives the maximum range?
Why don't these formulas include air resistance?
What does 'range' mean in physics?
How does gravity affect the trajectory?
What is the time of flight?
What's the maximum height?
Can I use this for a baseball or soccer ball?
What about different launch and landing heights?
Projectile Motion glossary
How we built this calculator
Methodology
Projectile motion separates into two independent components: horizontal motion at constant velocity v₀ cos(θ), and vertical motion under gravity starting at v₀ sin(θ). The two motions are independent — gravity affects only the vertical component.
This calculator was written by Numora physics team and reviewed by Numora engineering team before publication. Both names link to full bios with verifiable credentials.
Sources & references
Every numeric assumption traces to a primary source.
- OpenStax University Physics, Volume 1 — Chapter 4 Motion in Two and Three DimensionsUSA
- MIT OpenCourseWare 8.01 — Classical Mechanics, kinematics lecturesUSA
- Galileo Galilei, Two New Sciences (1638) — original treatment of projectile parabolic pathINT
- Halliday, Resnick & Walker, Fundamentals of Physics (10th ed.)INT
- NIST Reference on Constants, Units, and UncertaintyUSA
- Numora Editorial Policy. numora.net/editorial-policy